Apr 26, 2024  
2023-24 Catalog 
    
2023-24 Catalog
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EDUC 348 - Teaching with Technology

2 Credits


This course will focus on safe, effective use of various educational technologies to foster student learning. Educational technologies covered will range from classroom equipment to online learning management systems. International Society for Technology Education Standards will provide the framework for this course.

Program Admission Required Yes Admitted Program BAS - EDUC
Fees

Quarters Typically Offered
Winter Evening, Online, Weekend
Designed to Serve BAS Teaching students.
Active Date 20220330T15:33:39

Grading Basis Decimal Grade
Class Limit 24
Contact Hours: Lecture 22
Total Contact Hours 22
Degree Distributions:
ProfTech Course Yes
Course Outline
Empowered Learner

  • Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

Digital Citizen

  • Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.

Knowledge Constructor

  • Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.

Innovative Designer

  • Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

Computational Thinker

  • Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.

Creative Communicator

  • Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

Global Collaborator

  • Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.


Student Learning Outcomes
Create experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.

Summarize multiple examples of knowledge, skills and work processes representative of an innovative professional in a global and digital society.

Discuss different learner-centered strategies as alternative options to providing equitable access to digital tools and resources for underrepresented students.



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